It seems that I'm olny ever able to write here when I should be doing something else, this time: Character Bios and GOTE sheets for History of Musical Theater! (For those of you who are unaware, namely, the entirety of the world GOTE stands for Goals Obstacles Tactics Expectations and is a standard sheet you fill out when you start working on a scene )
Last time I said that there would be big things coming, and I wasn't lying!! Also like I said last time, I've managed to plan out almost my entire army!! A lot of it is just simple 'counts-as' model swaps, and none of it requires quite as much explanation as the previous two entries (Ghouls and Zombies), but if it seems like I've put less time into these, think again! I have spent hours on the likes of bitzbox.co.uk, thewarstore.com, and my old standby games-workshop.com looking for the perfect bitz to bring these models to life! And dont get me wrong, every unit will have technical descriptions similar to the Ghouls and Zombies, but that's the next phase! I generally start with an image as my concept and explain how it works from what I see, adding to the image if absolutely necessary, as seen with the Ghouls :) So yeah, this is just the first you will be seeing of all these models!
In this post I'll start with all the easy stuff, the simple model swaps. I'll talk about the more detailed conversions (the Vampire Lord, Corpse Cart, Black Coach, Fell Bats, Blood Knights, Necromancers and, my favorite, the Black Knights) in later posts, so I can give them the attention I feel they deserve :) In Warhammer, for those of you who don't know, there is a rule known as 'Counts As'. You can have anything 'count as' something else of a similar size, as long as you announce it to the opponent at the beginning of the battle. Similar size is important because, if the stand in unit is too small, fewer enemies can attack it at the same time and it becomes harder to kill. Controversely, if a stand in model is too large, the opposite occurs making it easier to kill, however, the model can also be used to block other unit LOS (line of sight) and movement on the tabletop, giving an advantage to the owner of the too-large unit. In table-top gaming, size matters ;) (+10 points for penis joke)
Simple Swaps/Conversions:
Core Units:
Skeletons:
What can I say? Games-Workshop knows how to make skeletons! Another beautiful unit, and one that I cant wait to open up a box of!! These will be as is, with a similar addition to the other skeletons (i figured all skeleton shaped things would be made to work the same way):
These were one of the first units I picked for the army and, after all sorts of other changes, they remain. I'm even finding that they'll fit well with the paint scheme Im toying with at the moment, with equal parts skin, metal and cloth, they should look extremely striking.
Last time I said that there would be big things coming, and I wasn't lying!! Also like I said last time, I've managed to plan out almost my entire army!! A lot of it is just simple 'counts-as' model swaps, and none of it requires quite as much explanation as the previous two entries (Ghouls and Zombies), but if it seems like I've put less time into these, think again! I have spent hours on the likes of bitzbox.co.uk, thewarstore.com, and my old standby games-workshop.com looking for the perfect bitz to bring these models to life! And dont get me wrong, every unit will have technical descriptions similar to the Ghouls and Zombies, but that's the next phase! I generally start with an image as my concept and explain how it works from what I see, adding to the image if absolutely necessary, as seen with the Ghouls :) So yeah, this is just the first you will be seeing of all these models!
In this post I'll start with all the easy stuff, the simple model swaps. I'll talk about the more detailed conversions (the Vampire Lord, Corpse Cart, Black Coach, Fell Bats, Blood Knights, Necromancers and, my favorite, the Black Knights) in later posts, so I can give them the attention I feel they deserve :) In Warhammer, for those of you who don't know, there is a rule known as 'Counts As'. You can have anything 'count as' something else of a similar size, as long as you announce it to the opponent at the beginning of the battle. Similar size is important because, if the stand in unit is too small, fewer enemies can attack it at the same time and it becomes harder to kill. Controversely, if a stand in model is too large, the opposite occurs making it easier to kill, however, the model can also be used to block other unit LOS (line of sight) and movement on the tabletop, giving an advantage to the owner of the too-large unit. In table-top gaming, size matters ;) (+10 points for penis joke)
Simple Swaps/Conversions:
Core Units:
Skeletons:
I really love these models, in my opinion,. they are some of the best that Games-Workshop has made, and I wanted to change them as little as possible. I needed, however to give them the diesel-punk theme that I have running through the rest of the army. The solution jumped out and smacked me in the face one day when Games-Workshop announced a bit that they were going to be selling independently of the set it came in...
The Space Marine backpack! Slap one of these babies on the back of the skeleton (it does fit, I've tried it) give it a nice brassy paint job, possibly run some wires or hydraulic tubes from either side to the rest of the model and, if I really felt like it, some steam/smoke from the exhausts, and you've got a skeleton running on steam power!
Dire Wolves:
I've never been a fan of the wolves from the Vampire Counts range, however, I adore these from the Beastmen army! Still not entirely sure on how to make them Diesel-Steam Punk, but I'm working on it! One idea was to possibly have them being herded by a little robotic guy? Possibly? Any Ideas? Anyone?
Bat Swarms:
While I was trying really hard to use all Games-Workshop citadel minis for this army (don't ask me why, the idea just sorta got stuck in my head, seeing what I could make from what they had available) I just couldn't see using their bats... ugh painful... you can see them HERE. These are from reapermini.com, a fantastic website, and one with a lot of beautiful models on it :) For how to make them Deisel-Steam, I was thinking of borrowing something from Batman... a small sonar device? Well, it this case large... or maybe these should be the ones being herded... Sorry, I don't really plan to be using a lot of these, or the wolves in the army, so I haven't thought about them as much... maybe that'll be reconsitered though if I think of something cool :)
Special Units:
Grave Guard:
What can I say? Games-Workshop knows how to make skeletons! Another beautiful unit, and one that I cant wait to open up a box of!! These will be as is, with a similar addition to the other skeletons (i figured all skeleton shaped things would be made to work the same way):
This backpack from a Chaos Space Marine, bigger and better than the skeletons, showing their better stats and higher standing, this will be made to work with the model in the same way as the similar conversion above :)
Rare Units:
Carin Wraiths:
Stand back everyone, I'm going to be overly masculine for a moment! Hehe what could be better than hot women wielding big ass swords? What's that you say? You're correct, nothing! Not to mention the fact that the swords are acctually giant chainsaws! Very Diesel Punk.
These were one of the first units I picked for the army and, after all sorts of other changes, they remain. I'm even finding that they'll fit well with the paint scheme Im toying with at the moment, with equal parts skin, metal and cloth, they should look extremely striking.
Varghulf:
Which leads to the Pièce de résistance of the army! The model that started it all!! I don't know what else to say about this fantastic model, it's just perfect! The one concern is that it may be a bit too big (that's what she said) but with some bending and repositioning it should be able to fit! (that's what he said) (+15 points)
So that's all the simple stuff, next time I'll start talking about the really interesting stuff, the intense conversions :) the stuff I'm even prouder of :) I'll also start sprinkling in some interesting tidbits, maybe some of the back story of the army, or the specs on how exactly those skeletons work :) More cool stuff to come!








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